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Couple notes, could've used more time to add more content and levels. Also the physics in WebGL weren't quite what was happening in Unity, and are a bit sluggish compared to what was happening in Unity. Could not determine why.

Programming by : Cody Lewis

3D Models, Animations, and Textures by : Snowy Owl

Snow Owl's Portfolio : https://www.artstation.com/wanderingowl

Music by : CodeManu

CodeManu's Portfolio : https://codemanu.itch.io/

Sound Effects by : SoundsByDane

SoundsByDane's Portfolio : https://soundsbydane.itch.io/8-bit-sound-pack

StatusPrototype
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorsCody Lewis, Wandering_Owl
GenrePlatformer
Made withBlender, Unity, Sprytile
Tags3D, mario
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

Comments

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r o b l o x

COOL!

Not bad! Hard to jump correctly without a shadow underneath, but hey for a weekend that is awesome! 

yeah it was a bit easier in unity because the turn speed was quicker, but I didn’t think about a shadow. I’ll remember that moving forward

Is it just me or is this not starting at all?

I've been able to start it in Google Chrome, but I have heard others having issues with WebGL in their internet browsers.