Super Marvin 64
Couple notes, could've used more time to add more content and levels. Also the physics in WebGL weren't quite what was happening in Unity, and are a bit sluggish compared to what was happening in Unity. Could not determine why.
Programming by : Cody Lewis
3D Models, Animations, and Textures by : Snowy Owl
Snow Owl's Portfolio : https://www.artstation.com/wanderingowl
Music by : CodeManu
CodeManu's Portfolio : https://codemanu.itch.io/
Sound Effects by : SoundsByDane
SoundsByDane's Portfolio : https://soundsbydane.itch.io/8-bit-sound-pack
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Authors | Cody Lewis, Wandering_Owl |
Genre | Platformer |
Made with | Blender, Unity, Sprytile |
Tags | 3D, mario |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Development log
- Released just in time for the Game JamFeb 15, 2021
Comments
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r o b l o x
COOL!
Not bad! Hard to jump correctly without a shadow underneath, but hey for a weekend that is awesome!
yeah it was a bit easier in unity because the turn speed was quicker, but I didn’t think about a shadow. I’ll remember that moving forward
Is it just me or is this not starting at all?
I've been able to start it in Google Chrome, but I have heard others having issues with WebGL in their internet browsers.